Are Surround Gaming
Headphones BS? #Helpful Post
what
the crap are they not here we go
okay
this should be fine so I'm gonna go
through
this door backwards wait shoot
it's
behind me before where come on I
mean
like I can tell he's like behind me
but
I can't tell exactly where he is it
sucks
oh what's this
surround
sound in a head sack heck yeah
I
can get into that hold on a minute you
still
only got two speakers I mean is it
even
any good
it's
like surely you'd need Oh so this
is
is full true 7.1 surround sound in a
headset
look at look at all this there's
so
many drivers in here what is the best
way
to get surround sound out of a
headset
there's only one way to find out
by
comparing them all
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surround
sound is nothing new I mean
we've
had quadrophonic records since the
70s
and I mean there's nothing special
right
just add more speakers and boom
the
sound is all around you'd easy
haha
except not really unless the audio
was
recorded binaural e with dual
microphones
positioned like human ears
they're
special processing required in
the
studio to convert the mono audio
that's
typically recorded in sound
booths
and movie sets or in YouTube
videos
into stereo or surround and
traditionally
this conversion has been a
highly
manual and artistic process that
locks
down the number of audio channels
that
are available but current-gen
surround
sound technologies like Dolby
Atmos
and DTS X get around this channel
hard
lock limitation by actually
processing
where a sound should be in 3d
space
at the studio allowing your
receiver
to take this information and
then
approximate that location as best
it
can using whatever speakers it has
available
this technology is called
object
based surround and I'm bringing
it
up because it just so happens to be
very
similar to how many games have
processed
their audio for years so what
nearly
all of our surround sound
headsets
are doing is taking our game
audio
or at minimum a surround audio
stream
with this positional data and
using
what's called a head related
transfer
function or HRT F for short to
process
it in such a way as to mimic the
way
that your ears perceive the
directionality
of sound which is super
complicated
by the way and has to do
with
like the curvatures of the growths
on
the side of your head and like all
that
kind of stuff
that's
not the only way to do it though
that's
right this here is the brute
force
method so this headset has five
drivers
her
ear to actually provide the front
rear
side Center and subwoofer channels
that
you'd expect in a straight surround
sound
system firing directly into your
ear
balls now the question here is which
one
of these solutions is better a chart
CF
based surround makes a lot of sense
that
is as long as your head is roughly
the
same size as the head that it was
coated
for and meanwhile true 7.1
methods
like razors TM at 7.1 are
potentially
agnostic to the shape of
your
head but all those extra speakers
limit
the maximum size of the individual
drivers
and they add weight and
complexity
to our setup besides we don't
know
yet if either these methods
actually
work so without further ado
then
it's time for some science in order
to
test these headsets we're going to
use
overwatch thanks to its excellent
surround
mix the setup is simple load up
the
shooting range
then
grab soldier 76 and sprint over
next
to these BOTS that you periodically
once
here will blindfold our participant
spin
the viewport around choose a
headset
at random and then have the test
subject
point out where they think the
shooting
is coming from once that's done
we'll
have them take the mouse and
blindly
aim at the bots since we only
care
about the horizontal accuracy I'll
adjust
the vertical axis so we can
measure
how far away they are from
hitting
the bots and rinse and repeat
then
it's on to the next victim
so
after tallying the results it seemed
relatively
random whether or not most of
the
participants picked the right
direction
when it came time said to
actually
aim but there are at least a
few
takeaways here starting with that
dolby
atmos for headphones which is a
software
solution ended up with more
direct
hits than any other combination
while
the razer man-of-war came in
second
also the clear loser here is the
razer
TM at 7.1 we're more often than
not
the target was actually completely
off
screen
nothing
to the true seven-point-one
thing
after all now when it comes to
pointing
out the source of a sound
though
the best results came from the
logitech
g930 3 and the asus rog Strix
fusion
700 with an average variation of
only
6% across all of our tests which is
less
than half of the overall average
our
control stereo headset sat at just
under
12% with every other contender
except
for Dolby Atmos for headphones
ending
up being actually worse poor
razer
interestingly
even with our admittedly
small
sample size it quickly became
clear
that the people who were more
accustomed
to headphone gaming tended to
be
the best at zeroing in on where they
thought
a sound was coming from which
makes
sense given the sweeping pattern
they
employ while ironically enough
everybody
else seemed to have better
results
when pointing out the initial
direction
perhaps as a result of the
gamers
being very accustomed to their
own
setups it's hard to say for certain
for
now though let's get back to the
question
at hand
our
surround gaming headphones BS
according
to our testing the answer is
mostly
with the exception of Asus
proprietary
solution the most successful
things
we tried were all either Dolby or
DTS
based so done in software which
tells
me that there really is no such
thing
as a good surround gaming headset
I
mean Asus comes with ROG motherboards
and
you can even buy Dolby Atmos for
headphones
on the Windows Store with a
DTS
option coming soon and those can be
applied
to any stereo headphones which
means
that the real answer is something
that
many of you probably already knew
if
you want the best gaming audio then
you
just get good audio there's no such
thing
as gaming headphones just good
headphones
paired with the processing
solution
that works best for you and the
good
news about that is that these
software
solutions actually tend to have
free
trials or in Razors case are even
actually
free outright so then with
audio
being such a subjective experience
it's
on you guys to try it out with your
own
headphone
and
your own ears and find your sweet
spot
could listening inspire you to
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