Look what we found
in NVIDIA's Top Secret Gaming Monitor Lab #Helpful Post
and
videos original g-sync technology
has
largely kept the promises that it
made
five years ago of eliminating
tearing
input lag and stutter in
high-end
gaming displays but the how of
this
technology is something that
they've
kept under wraps until now which
is
what makes today's video really
really
special because Nvidia sponsored
our
trip down to Santa Clara today where
we
will be the first non Nvidia
personnel
to ever see one of their
g-sync
optical labs so let's go find out
how
you make a gaming monitor shall we
now
NVIDIA doesn't actually manufacture
display
panels that work is best left to
the
experts at Samsung LG Display au
Optronics
and the like but inside this
cage
behind me is a sample of every
g-sync
monitor
that has ever been built and the
thing
is there's far more to creating a
great
finished gaming display than just
taking
whatever panel those guys hand
you
slapping it into an enclosure and
calling
it a day in fact while the
situation
has improved a lot especially
on
the desktop
Nvidia
still fails over 50% of the
laptop
displays that get sensitive for
validation
so each one of these assuming
that
they don't immediately fail the
more
basic checks will get subjected to
over
300 tests some of which take hours
or
even multiple days to run so I feel
kind
of bad for the text who drew the
short
straw for our visit today and had
to
shut down you see the issue and
actually
the reason that the walls are
all
painted black in here is that with
our
filming lights on they can't run any
real
tests because the results will be
invalid
so we're gonna try to get out of
their
way real quick here on this bench
then
is our first real test here so it's
a
pretty simple one on the surface but
it's
one that will weed out a surprising
number
of variable refresh rate displays
so
our GPU here runs a benchmark with
extreme
swings in the framerate
which
is designed to expose weaknesses
in
the t-con or timing controller which
is
the part of the panel that takes the
output
from the scaler and translates it
into
something that the actual drivers
of
the TFT matrix can understand now the
results
of these failures are usually
quite
obvious because if a t-con
experiences
a firmware problem for
example
causing an overflow condition
it's
go to emergency response is
early
to blink out parts of the panel or
even
the entire thing temporarily to
prevent
it from being damaged
apparently
they actually had one of
those
come through here just the other
day
but that doesn't mean that running
these
tests is simple for one thing
these
kinds of problems can be weird
edge
cases I mean that's why the
manufacturer
didn't notice them so they
can
take a long time to manifest which
is
why they run for up to 48 hours
before
assigning a pass and for another
just
hooking a source up to a bear
notebook
LCD is it ordeal and a half so
of
course you need a mobile GPU in order
to
validate mobile displays but using an
standard
desktop test bench would save
you
a lot of time so check out this
Frankenstein
creation I've actually got
another
one right here so this according
to
the folks here is a curing mobile GPU
but
soldered on to a development board
with
just like this cooler just plugs
straight
into 12-volt power just friends
at
full speed all the time that's why
these
things are so loud and then it's
just
bristling with diagnostic readouts
and
and sort of measurement points and
then
there's then there's the really
cool
stuff so this right here is our DVI
output
or something that's on a daughter
board
for some reason and on the back
here
this is really cool so these
interfaces
back here are designed for
all
of the different implementations of
embedded
DisplayPort that you might see
from
the various panel manufacturers so
they
make their own daughter board PCBs
here
so they can adapt this weird
development
card to run any display that
they
want on to our next test though one
of
the hardest parts of creating a
variable
refresh rate display is
preventing
flickering but the thing is
not
everyone perceives flicker the same
and
even if a flicker isn't visible to
the
eye it can still cause fatigue and
headaches
so that is where
this
test comes in now it doesn't look
like
much but the lab techs here can
change
this boring gray screen to output
any
refresh rate they want then they use
this
client instruments k10 a a basic
luminance
meter to measure the amplitude
and
decibels of any changes in the
output
brightness then that is of course
assuming
that the panel makes it this
far
they use this special box of NVIDIA
zone
creation - kind of like a like a
doctor
check in your like heartbeat or
something
check all the different areas
of
the panel to see which one is the
worst
and then ensure that even that is
still
within spec rounding out panel
selection
is a whole battery of other
tests
color reproduction color gamut
absolute
luminance native contrast ratio
pixel
response times your pretty much
name
it then we can move into this room
once
a panel is validated it can move on
to
stage 2 actual display development at
this
point things get a lot pickier so
this
forty to fifty thousand dollar XY
positioning
jib is precise to one tenth
of
a millimeter so what they do is they
light
up the display so the one that
we're
looking at right here is a g-sync
ultimate
unit with HDR ten support add
up
to 1000 nits peak brightness and then
they
take measurements across the entire
surface
to ensure that it's uniform it's
pretty
frickin intense except that is
just
scratching the surface so this
display
also features 384 zone full
array
back lighting and handling that
evenly
is really freakin tricky
in
this test nvidia is evaluating each
of
the individual LEDs that makes up the
backlight
array not just off and at full
force
but
at its various steps in between
because
you guys gotta understand
they
need to account not just for the
drive
level of each one of these zones
but
even the neighboring light bleed
from
other zones around them and then
making
matters worse the whole thing has
got
to work perfectly at every
brightness
level and every refresh rate
huh
so
then once the luminance behavior of
the
panel is characterized it's either
fantastic
out of the box ready to go or
much
more likely it needs some work it's
no
bloody wonder that these 4k 144 Hertz
HDR
displays got delayed right
speaking
of delays in this room also
professionally
darkened out don't you
love
it when like an engineer is given a
problem
and told to solve it quickly I
love
this anyway in here is one of them
videos
be fgd or big format gaming
displays
now the process you're seeing
here
is nothing special if you've ever
professionally
calibrated a display
before
basically a signal generator so
this
laptop outputs a known value let's
say
white or other more different white
or
red or something and then a sensor
like
this spectroradiometer checks how
close
it is to what it's expecting but
what's
different about in videos
approach
here is that instead of just
calibrating
finished displays during the
development
process they're jumping in
to
make sure that there are no
underlying
issues with the technology
that
are gonna crop up while operating
in
variable refresh rate mode that can't
be
corrected because the thing is many
LCD
characteristics change when the
refresh
rate changes another fun one to
deal
with is overdrive so overdrive
basically
works like this you've got a
pixel
and you want to take it from level
100
to level 200 which might take it
let's
say 8 milliseconds natively well
if
that's not good enough for the
performance
you want with overdrive we
can
tell that pixel I want 250 and
because
that's a bigger change it's
gonna
reach
our
actual desired level of 200 faster
so
you're basically giving it a bigger
kick
so that you might get there in just
it's
four or six milliseconds the trick
though
is to not go too high or you'll
get
too high of a value overshooting the
intended
target now here's the thing at
60
Hertz fixed refresh rate this is
relatively
simple so the monitor just
has
a lookup table built into it of what
it
should shoot for in order to have the
value
be correct by the next 16.6
millisecond
refresh cycle with variable
refresh
rate well it has to compensate
how
much of an extra kick it's giving
according
to how much more or how much
less
time it's gonna have to get to the
actual
desired value and even driving
the
LEDs and the backlight is a
complicated
matter so this is the back
of
a jisuk ultimate desktop monitor but
the
internal guts here are actually
fundamentally
similar to the BFG that we
just
saw so at its heart is the powerful
g-sync
processor that contains much of G
sinks
special sauce then around it is
kind
of like the the motherboard of a
monitor
so this here is something that
the
manufacturer of the monitor would
customize
depending on what they want
for
display connectors USB hubs built-in
audio
that sort of thing then finally
there's
a third part here so these are
kind
of like the wings that make G sync
HDR
fly so these driver eye sees right
here
take a digital signal from the
g-sync
module scaler for what the
luminance
level should be for each of
the
384 LEDs that make up the backlight
here
then
they output a given DC voltage to
each
of the 16 transistors that drive
the
current that actually lights up the
individual
LED in each zone just the
right
amount but like hold on hold on a
second
here a Corsair commander
crow
can drive dozens of RGB LEDs per
channel
with like four wires what is all
of
this for well here's the thing at a
hundred
and forty-four Hertz you've got
under
seven milliseconds per frame and
you
have to both determine and write all
384
of those values each frame and add
up
to a thousand its peak brightness so
this
is not a trivial task like men I
can
imagine the meeting where they
decided
to build this thing right now
like
all right team so we've never built
a
TV before so the plan is to build the
most
difficult one lol good luck
everyone
and brake which leads us
finally
to certification now the third
and
final stage might not be that
visually
interesting but it's arguably
the
most important so this is the point
at
which Nvidia receives the first
finished
units of each display and goes
through
that whole ordeal again to
ensure
that nothing got lost in
translation
and I have to say going
behind
the scenes today gave me a much
deeper
appreciation for what NVIDIA has
been
doing in the display industry the
eagle-eyed
among you for example might
have
noticed that one of those backlight
driver
boards on this prototype has an
Nvidia
silkscreen on it while the other
one
has something else that's because as
part
of developing g-sync ultimate
Nvidia
actually created the reference
design
for these driver boards since
nobody
had ever done a 384 zone 27 inch
panel
before now unfortunately I wasn't
able
to show you guys everything that I
saw
but what I can say is that my
experience
today has shown me
definitively
that this is far more than
just
a rubber-stamping certification fee
operation
so then there are three tiers
of
g-sync nap g-sync compatible displays
don't
go through anything that you saw
today
Vidia
performs for variable refresh rate
tests
to ensure that they're suitable
for
a basic vr gaming experience then
there's
G sync and gsync ultimate where
you're
getting the deep collaboration
between
your graphics card manufacturer
and
your display maker with ultimate
also
including support for HDR gaming
which
as we've discussed in the past
looks
pretty freakin sick so that's it
for
today guys massive thank you to you
for
watching and to NVIDIA for
sponsoring
this video and just
straight-up
allowing us a peek behind
the
kimono this was absolutely
incredible
if
this video sucked you guys know what
to
do but if it was awesome get
subscribed
hit the like button or check
out
the link to where to buy the stuff
we
featured in the video description
also
down there is our merch store which
has
cool shirts like this one and our
community
forum which you should totally
join
especially if you have any
questions
about building a fantastic
gaming
rhaegar buying a variable refresh
rate
monitor or whatever the case may be
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